![]() Here is a list of modifiers in this version: ![]() Just remember, its not cheating, its pushing the boundaries of the game! I'm constantly trying to improve these cheats and make not only my game more enjoyable, but yours too! ![]() With these mods you are capable of doing all kinds of crazy and stupid things! Like, invade Japan as Iraq! Get nuclear aircraft carriers as Ireland in the forties! Have two hundred CAS units sitting on the German border as Poland! Or even, build units instantly! Or just give you that little bit of an edge in an honest game or an AAR. Well, there are times where I just want to watch the world burn or re-create history in my image. I've been playing Hearts of Iron II and Darkest Hour for a good while now, and while I do enjoy the odd honest game that challenges my wits. "toggleui" toggles updating and display of the UI.Has the Soviet manpower count got you down? Or has the German technological superiority rendered your years of research moot? Well now, you need to install my Event Cheats mod, my fellow player!."show volumes" toggles the display of volumes."show paths" toggles display of paths or navigation meshes."show staticmeshes" toggles display of static mesh geometry."show postprocess" toggles display of post-process effects."show collision" toggles the display of collision boxes."show rigidbody" toggles visibility of rigid bodies and their collision points."killparticles" command turns off all particle effects."show particles" toggles display of particle geometry."showhud" or "togglehud" toggles the visibility of all HUD items."stat fps" toggles the display of frames per second."showdebug" toggles the overall display of properties of the player’s current target."viewmode" with no other parameters returns everything back to normal.įor those who like getting technical about their games, there are quite an array of different commands that rely on showing the player various elements of the game that would be useful for a developer."viewmode litlightmapdensity" renders the scene fully lit using a special shader that displays the density of texels for the lightmap."viewmode shadercomplexity" renders the scene using a special shader that displays the complexity of the material being used by each surface."viewmode texturedensity" renders the scene using a special shader that displays the density of texels."viewmode lightcomplexity" renders the scene using a special shader that displays the complexity of the lighting. ![]() "viewmode lightingonly" renders the scene using only the lighting information on the geometry."viewmode brushwireframe" renders the scene in a wireframe view showing brush edges."viewmode wireframe" renders the scene in a wireframe view."viewmode unlit" renders the scene with no lighting.The cheat code takes specific parameters. With the "viewmode" command, players can change how the game graphically looks by picking from modes that change the lighting to modes that at a filter over the game. The game has a very specific look to it, so it is always interesting to try something different.
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